Spreading the love of good books, reading, and mangoes.
Portfolio
Beneath the Dragoneye Moons
Elaine is ripped from this world to Pallos, a land of unlimited possibilities made real by a grand System governing classes, skills, and magic. An ideal society? What is this, a fantasy novel? Adventures? Right this way! A Grand quest? Nah. Friends and loot? Heck yes! Humans are the top dog? Nope, dinosaur food. Healing and fighting? Well, everything is trying to eat her. Join Elaine as she travels around Pallos, discovering all the wonders and mysteries of the world, trying to find a place where she belongs, hunting those elusive mangos, all while the ominous Dragoneye Moons watch her every move.
Ultimate Level 1
Max wanted to be a [Baker]. Settle down, bake stuff, and enjoy life. The gods, however, ruined that dream. Given [Baker] and a rare black skill, he is now running for his life, trying to grow strong enough to return home. Now Max must find a way to grow strong enough to survive the people and the god hunting him. Unprepared for an adventurer's life, Max will have to learn things the hard way as he hides his secret lest his fellow adventurers turn on him.
Dead Tired
In the distant past, a time of magic and swordplay, there lived Harold, the mightiest lich of all, a master of arcane sciences, and a challenger of gods. After reaching the pinnacle of his power and finding it surprisingly bland, Harold waged a cataclysmic war against the gods, aiming to shatter the very system that confined him. Then, he took a nap. An incredibly long nap that ends with a jolt, thanks to an unwitting adventurer who trips into Harold's crypt. Blinking into the torchlight, Harold finds a world he barely recognizes. No more swords and sorcery, but a universe buzzing with cultivation, celestial sects, and far too many pretentious dialogues about the path to godhood. Harold is no naïve cultivator, he's an ancient lich with a single ambition: to slide back into his uninterrupted eternal slumber. But the cacophony of quarreling sects and smug martial artists seems determined to keep him awake.
The Runic Artist
After an epic battle in Helmfirth, Nate helped defeat the Adventurer's Guild traitors, free the slaves and save Kiri's life - but will it cost him his own? Still navigating his way in this new world, Nate's goal is to learn everything he can and rise up through the levels of the System. To educate himself, he needs to gain access to the Etrua Royal University which will be no easy task, having to compete in a tournament against the most skilled Silver-Ranked Adventurers the Guild has to offer. But the system has other ideas. Will he succeed, or will he be hunted down before he can prove his worth?
Syl
Syl was given a choice by Gramps when they died. Reincarnate as a regular person or embark on a daring experiment. Driven by a desire to honor Gramps and a sense of adventure, Syl chose the latter... only to awaken as a lowly slime. A farmed slime. The live of a farmed slime was cruel. Syl was constantly at the mercy of humans, a slime whose only purpose was to eat and recycle garbage. The threat of lethal core-destroying knives wielded by innocent children was a constant shadow. This was not the life Syl had envisioned. So, they made a daring escape to the wilderness! Along the way, Syl discovered the joy of eating everything they encountered. But the local monsters weren't too thrilled with another creature moving in. Humans, dwarves, and elves see monsters as nothing but experience. Goblins see Syl as an exploitable resource. With the odds stacked against Syl, the question of their survival loomed large. Could they not just survive but thrive? Could they unlock new magic and integrate new slime cores? The future was vast, uncharted territory, but Syl was unwavering in their determination to explore it, no matter the challenges that lay ahead. And the biggest question of all- Can Syl make any friends?
Metaworld Chronicles
Everyone dreams of reliving one's life, starting over, but when Gwen Song awoke in her fifteen-year-old body, she found herself in a world of urban sorcery. Though her troubled child-hood remained, the familiar society she had once lived in had all but disappeared, replaced by a parallel reality. Back in her teenage body, she must navigate her new world, once again forging friendships, filial bonds, and gain mastery over the skills necessary to survive in a 21st century Earth ruled by Mages and Magic, where humanity lives in enclaves shielded from Magical Beasts, Demi-humans, and otherworldly beings in a meta-world made unreal by a sorcerous apartheid.